Thanks, will do. Heck, for my use case, I only need like once every 10 minutes.
So, might be in the minority here, but seems like capturing stdout and sending that over to clearml via API should be disabled by default. Like I get maybe capturing stderr, but stdout? In a training scenario, that's MILLIONS of API calls just in progress bar indicators, right? Like it might actually be better for the ClearML servers just in general to make the user turn that on if they want it, otherwise we're just blasting your servers. In my case, I did not even know it was sending that over until I got into digging where these API calls were coming from, and saw the CONSOLE tab in clearml that had every single line of stdout captured.
My training is on roughly 50 classes as a subset of the Open Images Dataset for Segmentation
I guess last followup question, is there a way to cap costs?
Scale tier ? (I know it is not per usage, but it is probably more than 15$ per user 🙂 )
Would love to just cap it at a fixed amount for a month for API calls.
Try the timeout configuration, I think this shoud solve all your issues, and will be fairly easy to set for everyone
In case of scalars it is easy to see (maximum number of iterations is a good starting point
I am running this on a 3090 GPU locally, just been letting it run for about two weeks now I think. Just have the one GPU, ha ha. It's at epoch 368 out of the 1,000 I have it set to cap out on ( if it does not hit the default YOLO "patience" limit of 50 before then and self terminate ).
FYI, found log_stdout
in that same setting and default for that was true
so set that to false
so it would not log all stdout & stderr
this one, right ? report_period_sec
in ~/clearml.conf
correct ?
@<1523701087100473344:profile|SuccessfulKoala55> You are my hero !!! This is EXACTLY what I needed !!!
It was at 1.1M when I shut it down yesterday, and today it's at 1.24M
Hmm if this is case, you can add some prints in here:
None
the service/action will tell you what you are sending
wdyt?
I guess last followup question, is there a way to cap costs? Like if this is running at this scale, I am not sure I can use ClearML for my purpose if I am just going to get overage charged repeatedly ( which I am already looking like I will be doing ).
each epoch runs about 55 minutes, and that screenshot I posted earlier kind of show the logs for the rest of the info being output, if you wanted to check that out None
(Not sure it actually has that information)
Maybe ClearML is using tensorboard
in ways that I can fine tune? I saw there was a manual way if you were not using tensorboard
to send over data, but the videos I saw from your team used this solution when demoing YOLOv8 on YouTube ( there were a few collab videos your team did with theirs, so I just followed their instructions ). But my gut is telling me that might be the issue for the remaining data being sent over that I have no insight into.
If you do not have a lot of workers, that I would guess console outputs
hmmm, this is just a personal project, honestly was just hoping this would let me take the results of each epoch and put it in a central dashboard. Having this generate 1M+ api calls and only being like 1/4 of the way though training is a bit much. Current pricing is $1/100K API calls at the PRO tear, which I am on ... so it would be like another $50 just in API calls at this pace 😞 Would love to just cap it at a fixed amount for a month for API calls.
might be a feature request then, as ya, having transparency into something we are charged for would be nice. At this point, I have zero idea what is driving this usage and just want to make sure the costs for training do not bloat too much. I personally am just using ClearML as a central dashboard for a few people. I don't need it to be live data, I just need a rough overview of progress. Even if it only posted updates to ClearML once an hour, that is honestly fine.
In future collab community videos and sample source for YoloV8, might be worthwhile to call that out as something folks might want to turn off unless they need it :) . Like I mentioned, I had no idea it was going to do that and sent your servers over 1.4M API hits unintentionally : (